I disagree, MO1 suffered from too much specialization. Having to choose between crafter or combat character didnt really feel too meaningful when you could roll endless alts and actually promoted griefing instead, even if you dont like to fight I bet everyone would like at least a chance to...
SV hasnt said much about the flagging changes yet but I hope they make it more regional. For example all khurite towns should have a separate murder count system from tindremic towns. Would encourage ppl to not kill ppl in the area where they live but if they want, go pvp vs another "faction"...
yea but I really doubt Henrik will just delete butchery or nerf it that much.
also newbs will still be able to make money by selling the carcs, is there really a difference between that and vendoring the raw mats? assuming pop is healthy
imo the biggest issues with butchery were:
1. Less time spent in mob spawns. You get to a spawn, fill your bags in 5 minutes and head back to town. This is boring and doesnt promote conflict, theres now less chance you will cross paths with another player.
2. No value in looting carcass = no...
thats because theres like 50 left playing, ofc there cant be an economy like that. But even then I have no prob gearing up a fighter or hybrid from tindrem broker.
Its obvious being self sufficient isnt on Henriks design or he wouldnt make MO2 1 char only. Sorry this isnt Darkfall
If it looks good, maybe is for the best. Have u seen how horrible Tindrem is now with custom assets? Looks like a giant bathroom
Not sure how it affects performance but at least it means MO2 is coming sooner than 2030
This. Not sure about the drawing part, maybe for more complicated spells, but most offensive spells should be actual projectiles not just an animation. They could keep hitscan for a few spells tho like healing, purify, corrupt, etc.