Recent content by Iridescent Epitome

  1. Iridescent Epitome

    Looking for a guild without TS etc

    There is disagreeing with how a person does things, then there is being a disrespectful jackass with no regard for anyone other than themselves. Guild chat exists for a reason, yes I agree comms should be used for intense PvP, but that does not mean it is the only option, and have successfully...
  2. Iridescent Epitome

    Looking for a guild without TS etc

    We have taken leave from the game, but I do still play. I can't offer a community/guild anymore though. Thank you for the mention, I am Nefan :)
  3. Iridescent Epitome

    Proposed change to butchery

    Butchers would lose profit IF they sold to vendors, hunters keep same profit, butchers keep profit if they trade to other players.
  4. Iridescent Epitome

    Proposed change to butchery

    Full stack is worth 2.1g I think, so the carc value would drop to 1.05, and an item would be dropped at death worth the other 1.05. Would encourage on the spot farming and PvP, while also discouraging people who do nothing but afk butcher for stacks of gold.
  5. Iridescent Epitome

    How to fight , what to pick ???!!!

    Poles (short/long/sarouter) with any axe or sword is a poleaxe. Refer to my big post! :)
  6. Iridescent Epitome

    How to fight , what to pick ???!!!

    For foot, maces are fast, cheap, low-med dmg and are pretty good at beating down heavily armored foes with dps imo. You can go down the road of hammers, like axes, very slow and draining, but high dmg. Axes hit like trucks and you can 1-2 shot mages if you get a good angle, however they're...
  7. Iridescent Epitome

    Crime Counts - Addition/Fix

    They could burn the counts in regular play. Thievery only takes 3 primaries. The characters should be capable. Your argument would be the exact same vs murder counts if you use the same principals. Unless you add stat loss or something, what risk can there be? Really? Essentially none. You...
  8. Iridescent Epitome

    Crime Counts - Addition/Fix

    This isnt just for thievery, and, I feel on that end that yeah it adds more risk, but, it also removes the current permanent hidden grey and adds more reward for skill in stealth.
  9. Iridescent Epitome

    Crime Counts - Addition/Fix

    I don't understand.
  10. Iridescent Epitome

    Crime Counts - Addition/Fix

    I dont know how to make it work for violent crimes, without making cases of blueblocking exponentially worse.
  11. Iridescent Epitome

    Crime Counts - Addition/Fix

    Originally a suggestion to fix thievery I changed some things around to make a neat little system. First: Make Hidden Criminal last for 5 minutes while alive or dead, refreshed for every violent action, push, or crime, rather than permanent until death. Second: Make all crimes except...
  12. Iridescent Epitome

    Constant nerfs to stealing.

    My suggestion for thievery: Make Hidden Criminal last for 10 minutes while alive or dead, refreshed for every violent action, push, or crime. If you are killed anyone or by a guard, not by any other NPC, you get a Thievery Count. Like a murder count, each would last 8 hours. They would stack...
  13. Iridescent Epitome

    Fat Mermaid stuck under bridge

    The credits say.
  14. Iridescent Epitome

    Fat Mermaid stuck under bridge

    Fantastic work. I really enjoyed the vid :)
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