There is disagreeing with how a person does things, then there is being a disrespectful jackass with no regard for anyone other than themselves.
Guild chat exists for a reason, yes I agree comms should be used for intense PvP, but that does not mean it is the only option, and have successfully...
Full stack is worth 2.1g I think, so the carc value would drop to 1.05, and an item would be dropped at death worth the other 1.05.
Would encourage on the spot farming and PvP, while also discouraging people who do nothing but afk butcher for stacks of gold.
For foot, maces are fast, cheap, low-med dmg and are pretty good at beating down heavily armored foes with dps imo. You can go down the road of hammers, like axes, very slow and draining, but high dmg.
Axes hit like trucks and you can 1-2 shot mages if you get a good angle, however they're...
They could burn the counts in regular play. Thievery only takes 3 primaries. The characters should be capable.
Your argument would be the exact same vs murder counts if you use the same principals.
Unless you add stat loss or something, what risk can there be? Really? Essentially none. You...
Originally a suggestion to fix thievery
I changed some things around to make a neat little system.
Make Hidden Criminal last for 5 minutes while alive or dead, refreshed for every violent action, push, or crime, rather than permanent until death.
Make all crimes except...
My suggestion for thievery:
Make Hidden Criminal last for 10 minutes while alive or dead, refreshed for every violent action, push, or crime.
If you are killed anyone or by a guard, not by any other NPC, you get a Thievery Count. Like a murder count, each would last 8 hours. They would stack...