In MO, there are many objects overlapping the landscape that are transparent from within and opaque from without, and crouching would allow access to more of them, which I tend to think could never be or have been an intention. For a start.
And how exactly is my idea bad? This game is enough like skyrim already, why not add an ability to avoid your tag popping up when a cursor is on it out to a certain distance depending on your skill level in 'hiding' or whatever you want to call it.
It would really only come into play if you're in a bush or something. It adds immersion. Without negatively effecting game play whatsoever.
I wanted undeserved attention.
Apparently it worked.
And how exactly is my idea bad? This game is enough like skyrim already, which is somehow relevant, so why not add an absolutely pointless ability to avoid your tag popping up when a cursor is on it out to a certain distance, because I like to think it would do something.
It would really only come into play if you're in a bush or something where you can't be tabbed in the first place, and would definatively not be a pain in the ass during the rest of the game. It adds immersion, because when someone is staring you in the face at a distance you can't see them if the are good at "hiding". Without negatively effecting game play whatsoever, except when people spam toggle it In combat and you can't tell where theere hitboxes are.
First, there should be programming or performance of some kind in the game that makes certain that tags are visible at some reasonable minimum distance from the viewer without any such skill. Baby steps.