BRING TAVERNS AND CIGARETTE TO MO2

Najwalaylah

Exalted Member

Najwalaylah

Exalted Member
EQ used to have a visual effect of the drunken player avatar "swaying" back and forth (more like sliding back and forth on her feet) which affected the first, second, & third person points of view. You could overcome this somewhat by backing into a corner.
This is probably unadvisable for Mortal Online, because who could tell it from lag, rubberbanding, prediction, being Australian, et cetera?

There was also a little or a lot of effect on text-- in the same way that different in-game languages were more or less unintelligible to those who didn't have the skill to speak them 'natively', so was Drunk. To everyone.
If you never went with a party or on a raid where the leader was incomprehensible-- well, okay, nevermind; probably everyone's had that, even just from IRL effects and over VOIP.

WoW had weird depth-perception changes and fuzziness, as well as their own version of Drunk text.
Again, nothing that the worst kind of graphic issues already present, over the years, in Mortal Online could not compete with.
 

Xunila

Cronite Supporter
Effect of smoking: Stamina and health going down. If smoking too much than permanent death.
 
Highly agreed, we need taverns and cigars for us thursars who want to take some rest, drink some alcohol and smoke. While listening to some medieval music.
 
Add mariages to the game too. LMAO. and when a marriage happens u pay a shit ton of cash for it. like 1k gold . in a specific tavern. Then the tavern for the next 24-42 hours till the wedding is over is highly guarded with guards in ogh. And people are allowed to go inside have free food(Able to eat and drink ONLY inside the tavern, or else it disappears from ur inventory) The owner of the wedding is allowed to choose one of some medieval melodies-sounds-songs for the wedding. And add emotes for dancing? idk im just spitting out words. but id love to see that.
 
When somebody is getting married absolutely nothing will change but lets say... something on their last name? or tag or anything. And when the wedding begins an announcement will take place into the chat.
 

Najwalaylah

Exalted Member
You know those almost obscure religious sects that don't allow dancing?

I think one of them has some kind of editorial oversight into allowed emotes in Mortal Online, 'cause we've been asking for them for, like, ten years and there are none. Rude gestures? Yes. Puking animations? Sure! (And those would be perfectly appropriate to go with other alcohol effects.) Six or Eight different colours & patterns of Gamals? Why not?

But *this*
is as close to Dancing as MO gets.
 

Najwalaylah

Exalted Member
When somebody is getting married absolutely nothing will change but lets say... something on their last name? or tag or anything. And when the wedding begins an announcement will take place into the chat.
Right, so that the local authorities, gangs of marauders, and complete strangers can show up and say why the parties to the marriage contract should not be joined.

(I would add, "...or forever hold their peace", but this is Mortal Online, and there is no peace.)


YMMV, but the only way to have a really successful wedding ceremony in MO is to elope.
 

Najwalaylah

Exalted Member
When somebody is getting married absolutely nothing will change but lets say... something on their last name?
The traditional way of accomplishing this in other MMORPGs is to petition the GMs for a surname change. Aside from the small & incredibly busy staff in MO, nothing hinders that from being the case here.

Tavern receptions after weddings seem pretty cheap at 1k gold ,though.
 

Speznat

Senior Member
smocking should be implemented, and gambling
 

Najwalaylah

Exalted Member
[quote]"[S]mocking should be implemented,

figure 1

Smocking: Renaissance for 'elastic'

and gambling"[/quote by Speznat]

The only thing that keeps people from gambling *now* is not being able to find someone trustworthy to hold the bet.
We have Inns with tables and etc. Just need the smokes and for alcohol to have an effect. Sad though, that these changes will never be made, and that the game is a steaming pile of mess that players only make dirtier.
There's some kind of joke on all of us in the fact that Inns, in the game of Mortal Online, are places where you can go to bed (sleep) hungry--

Just one of many "placeholders for fun".
 
Mo 1 is dead, mo2 will come online , and then mo1 will end, so not worth wasting money on it.
 

Najwalaylah

Exalted Member
Mo 1 is dead, mo2 will come online , and then mo1 will end...
You realise this part of what you said is pretty much different from / misleading as to what @Sebastian Persson said? I understand a certain degree of pessimism, but not why anyone would think the process will be faster than the Dev says, not slower.

Of course, he could be *wrong*, but at least he was positive:

That is quite the little difference. When (and some are saying 'if') MO2 comes online, 'then' is *not* when MO1 will end-- because MO2 will not be ready to stand alone for some (a long) time.

And Seb's "a while" is probably an optimistic estimate of time and difficulty. In the meantime, given even a greatly increased rate of development, anything slated for addition to the gameS (plural, for however long their existence might overlap) is only a waste of money if you think everything is perfect right now and ought to freeze where it is.

No-one really thinks that. No-one.


If you're ready to quit, just say so. Or, just quit?
 

Speznat

Senior Member
[quote]"[S]mocking should be implemented,

figure 1

Smocking: Renaissance for 'elastic'

and gambling"[/quote by Speznat]

The only thing that keeps people from gambling *now* is not being able to find someone trustworthy to hold the bet.There's some kind of joke on all of us in the fact that Inns, in the game of Mortal Online, are places where you can go to bed (sleep) hungry--

Just one of many "placeholders for fun".
yeah that would be cool xD
I mean stuff like Poker rounds, and minigames like darts, or something, that would be awesome.
 
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