I'd like to see regional economies, none of which has everything it needs to craft all items.
back at the start, portable extraction tools didnt exist. fab had a crusher, meduli a grinder and grizzly. if you wanted to get the yields from any specific extraction tool, you had to risk and transport your mats to the other tool. You still see that now to a lesser degree, if you want to use the blast furnace or g.nat, you gotta bring your mats to them.
If it was hours travel between towns, any given area would see items that come mainly from the stuff you can gather in that area. People risking the transport of mats could reap great rewards, but also with great risk. imagine if sarducaa only had saburra, myrland only granum, and lykia only calx. scale it up so travel time is significant and suddenly people will use the mats they have available instead of only the finest ogh. iron would rule myrland, cuprum in sarducaa, and lykia would be full of animal mats.
all this being said, i'm not sure how then to spur conflict between the regions thats exciting, surely transporting goods for hours would lead to a ton of boredom and a brief flash of excitement as you get jumped by literally an entire continent.
-barcode
back at the start, portable extraction tools didnt exist. fab had a crusher, meduli a grinder and grizzly. if you wanted to get the yields from any specific extraction tool, you had to risk and transport your mats to the other tool. You still see that now to a lesser degree, if you want to use the blast furnace or g.nat, you gotta bring your mats to them.
If it was hours travel between towns, any given area would see items that come mainly from the stuff you can gather in that area. People risking the transport of mats could reap great rewards, but also with great risk. imagine if sarducaa only had saburra, myrland only granum, and lykia only calx. scale it up so travel time is significant and suddenly people will use the mats they have available instead of only the finest ogh. iron would rule myrland, cuprum in sarducaa, and lykia would be full of animal mats.
all this being said, i'm not sure how then to spur conflict between the regions thats exciting, surely transporting goods for hours would lead to a ton of boredom and a brief flash of excitement as you get jumped by literally an entire continent.
-barcode
This made bands of bandits to camp the areas close to towns and areas with certain resources, meaning traveling between towns was so much more dangerous than after butchering its atm laughable.
Bandits running rampant creates more interaction as there will always be a reckoning and a need for anti PK and "knightly" characters.
One of the biggest faults SV did was butchery because that alone ruined the insane amounts of player interaction that where present.
And as you said portables threw it further down, then TC and walls simply demolished the little left.
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