Oh, are we doing this again, already? I guess it's necessary, as it's not always clear that Star Vault has more memory than a goldfish.
So, I want to add most things others brought up, and everything I brought up in
AS YOU WOULD LIKE IT TO BE THE MORTAL ONLINE 2
back in February, 2019-- and some of those things were linked to suggestions made many years ago:
Mortal online - Just a light penalty for murders! Votes: 15 27.8%
Ultima online - Very hard life for pks and strong penalty every murder count! Votes: 39 72.2%
(Votes for Ultima Online-style: Landor, realnaste, ThaBadMan, Groenholdt, Gopsje, bbihah, Blackdemon, Najwalaylah, Evigglad, BigL16, eldrath, Incarnadine, Odino1979, Senruset, androma3, Sebas555, hjanuzzi, Allastar, Sebastion, Diphling, Ovi, Dsn, kenvic1, skulls06, Dovakiing, Strilan, Wartlokkur, Hermz, CorpseJanitor, ird, oykd, DarockyITA, NINEN, Tehsavo, Tonkuh, Ruenkiller, dagnax, Naruchico, LordSix)
¶ It would be really nice to have the underpinnings of things improved to the point where, for instance, items could have a maker's name attached, or some record of what materials went into them (for those who've always wanted the possibility of salvaging materials); or, something already prepared with the cooking skill could be added to another recipe as an advanced ingredient.
¶ A thorough, final-ish but ongoing proofreading of all the SV-supplied text could use some personal attention-- it's been improved over the years, but slowly, and in a way that must have been a bother-- like, an editorial assistant or consultant whose time wouldn't be taken from development in order to look through it all. Spell-check and grammar-check don't catch everything, y'know.
¶ There were plans for more types of clothing... maybe non-armour clothing. A lot of people would like to see that, and MO2 would be a great place for it. As it was perhaps promised:
"I agree these new rags does look much better than the wooden rags we have today

These are the first out of many future planned cloth types."
-- CEO Henrik Nyström, when the new beginner clothes came out.
Use these designs, please:
¶ Perhaps MO2 will have room for a feature much-requested over the years: Crouch.
"In MO, there are many objects overlapping the landscape that are transparent from within and opaque from without, and crouching would allow access to more of them, which I tend to think could never be or have been an intention. For a start."
That's assuming that MO2 with its improved engine wont have the non-colliding rocks, tree trunks, hay piles and other objects referred to in the quotation above, of course.
¶ Mortal Online 2 should "set a guildname as (a) unique key in the database", as
@Silberauge put it, or else more hilarity like the collision between
[TYR] & knockoff [TyR]* will ensue, as outlined in this thread:
* Short for TyRranus.
"Take out teleport to priests for Reds. Add creatures to the etherworld that consume stats. Make their aggro range based on murdercount."
It's got good ideas in it: the bolded part (after, perhaps, a slight reworking of the flagging system to make it a bit easier to keep from going red? Or, not) is one that's been alluded to by Henrik before (IIRC), and MO2 would present a great opportunity for its implementation.
¶ Let the ten or fifteen people who are using the VOIP function (everyone who does *not* turn it off and leave it off, right away) you built into the game use their Discord, instead, when MO2 rolls around. It was a pretty cool idea, but how has it worked out?
All the reasons not to have voice chat inside Mortal Online still apply:
Face it, Star Vault: You *cannot* police it. You have (increasingly, as what some call censorship cracks down harder) responsibility, but no control. Don't sabotage yourselves.
¶ While you're at it, consider adding a real logging system to MO2. We've heard too often that the GMs logs fail to show things so often that they might as well not exist. I don't see immediately why players shouldn't have a log, as well.
Counter to some folks intuitions and personal preferences, including my own: Don't try to make it less about PvP than it is and has been for a long time. This probably will go the other way, but I'll speak up for Tuhtram's opinion by re-quoting him:
"The thing I see going wrong with that one, now that I think more about it, is that if they market the game a certain way, attract people to the game a certain way, and then change it and stop focusing on what they've been focusing on right-along once they have "enough" they're going to completely alienate that playerbase once people get confused as to why they aren't being focused on anymore. Then old way of things will be the reputation the game has so new players will be seeing it for what it was instead of what it is -- especially if it gets the game more popular.
Suddenly you'll have the members saying "Why don't you care about what your playerbase wants?" and that will be what the majority of the playerbase wants, because those are the people they purposely drew to the game just to make money off of them. And then we'll have the new members who SV is suddenly trying to attract all confused and saying "The playerbase only want that, why should we join if we're going to be meeting so much opposition?"
It could end up hurting things more than it harms them if it's actually very effective. We'd get even less "sand" and bigger "PvP dominating PvE" issues.
On top of all that it seems kinda low to ask people interested in PvP to give you money for a game and market it as a game that they'll like and then flip it around to something else and stop focusing on PvP when that's what drew all that money to the game to begin with."