Mortal Online 2?

Thread starter #1

xDJx

New Member
When is MO 2 going to be released?

Also are there any screenshots from the progress being made?

Thanks.
 
Please show us the iconic areas in game when you show the first screen shots ... i would love to see the Bakti rope bridge , jungle waterfall ramp , mage field faces , GK , and Meduli cove shown in UE4 greatness.

To be honest I think this is the move that should have happened right after the necro or elementalism patch , mmos need a solid foundation built off of server architecture and engine power to last for years to come and MO1s time had just come .. hopefully mo2 doesn’t take long to put a rudimentary “beta block” version together .
 

oykd

Senior Member
well i stop playing mo for good becouse they making mo2 dont see the point wasting my time of futere complety dead game.
 
Thread starter #9

xDJx

New Member
So any news or any screenshots yet?
 
well i stop playing mo for good becouse they making mo2 dont see the point wasting my time of futere complety dead game.
this is not a dead game , mortal online is life , if you play mortal online right now you help mortal online 2 , other game suck anyway
 
well i stop playing mo for good becouse they making mo2 dont see the point wasting my time of futere complety dead game.
Ya when your group likes to exploit any glitch possible it tends to feel that way , real broken and dead ... but if you interact with others on a human basis and don’t abuse and exploit the glitches , it can be pretty enjoyable .

Only thing here is devs really need to step it up on cleaning up old bugs , especially with terrain , ai , and dungeons in general .
 
What will be different in MO2? What kind of changes can we expect?
 

Henrik Nystrom

CEO
Staff member
MO2 will run different from MO1.
It runs on a new engine which will make it feel a bit different in many ways.
The combat system will be rebuilt to be more fluid and modern. We will greatly improve the feedback and motion in the combat. We still keep the core system from our current game.
The visuals will be pushed to the limits once again hoping we will retake the claim as one of the best looking sandbox on the market when we release.
One character per account with a rebuild skill system. We want more value, depth and investment into each account/character. More progression to refine your character and to play the style you want.
A larger more living world, we start with Myrland only. Myrland will be approx 4 times larger than old Myrland.
The AI will be completely rebuilt to be more stable, reliable and function with our major event/creatures.
We will focus heavily on Myrland, the AI and the character along with the combat system and all persistent features. With this in place we will go live and release MO2. After this we will continue to add feature after feature as the game will never be fully finished but will continue to live and expand. We will do absolutely everything we can to stay true to our original vision and follow our own game design. We will use all 10 years of experience of what worked and what didnt from the old game and make use of it in the new game.
In many ways we were limited in the old tech and had to take shortcuts and alter the design in some ways. This time we will be less limited
Every patch will be well thought out and tested before we go live with it. We will try to show the public our road map and in some cases you may be able to vote for what feature you want to see before another.
We also focus heavy on making the game more accessible and easier to get into, in which Haven patch started for us.
We want all mmorpg players to be able to try out and understand the game to give it a chance even though it stays true to being a hard core mmorpg in the sense of rules with pvp and loot.

Being hardcore in a way where its to complex and difficult to figure out how to dye your clothes is not a good way to be hard core in. This we change in many fields. We want to award players that devote time and exploration still of course, which always been one of the strength in MO.
The TC system will be rebuilt since we gathered a lot of data and feedback on its current state and we can all agree on that it needs a rebuild.
We want it to be exciting and interesting to venture into the wild and deep into forest that this time will both play and feel like real forest.
We are also looking to change the flagging system to be more logic and follow what you would expect in a real world in this time. You may not see any flags on a player when venturing in the wild. You have to keep track on who is friends or foes and in cases how you handle reports to guards and players.
Races will stay more true to their background in the world.
Naturally the main goal here is to give back that magical old feel when entering Nave for the first time, this time around much more polished stable, fun and easy to get into but takes a life time to fully master.

We wont directly transfer gold and resources from the old game to the new one, however we plan to convert your wealth that will transfer and play a role in the new game since a new conflux is getting closer. More details on this when we go live with the new website for MO2.

We are working on finalizing the new MO2 website with more information and to share ss and videos of the new game. Shouldn't take to long now before we can go live with this. We are as always very happy to have your support in showing that the market want this kind of game and with all this knowledge and experience we gathered over the years we are confident we can deliver much more and better.
We are extremely excited and looking forward to show you what we been doing and are really working the fastest and hardest we can. A lot of time goes into handling the growing team, there are always a shift in how things runs when going larger and to get them into the proper fields so we hope you bare with us for being silent this long but now things are getting more effective hence my response here.

/Henrik
 
MO2 will run different from MO1.
It runs on a new engine which will make it feel a bit different in many ways.
The combat system will be rebuilt to be more fluid and modern. We will greatly improve the feedback and motion in the combat. We still keep the core system from our current game.
The visuals will be pushed to the limits once again hoping we will retake the claim as one of the best looking sandbox on the market when we release.
One character per account with a rebuild skill system. We want more value, depth and investment into each account/character. More progression to refine your character and to play the style you want.
A larger more living world, we start with Myrland only. Myrland will be approx 4 times larger than old Myrland.
The AI will be completely rebuilt to be more stable, reliable and function with our major event/creatures.
We will focus heavily on Myrland, the AI and the character along with the combat system and all persistent features. With this in place we will go live and release MO2. After this we will continue to add feature after feature as the game will never be fully finished but will continue to live and expand. We will do absolutely everything we can to stay true to our original vision and follow our own game design. We will use all 10 years of experience of what worked and what didnt from the old game and make use of it in the new game.
In many ways we were limited in the old tech and had to take shortcuts and alter the design in some ways. This time we will be less limited
Every patch will be well thought out and tested before we go live with it. We will try to show the public our road map and in some cases you may be able to vote for what feature you want to see before another.
We also focus heavy on making the game more accessible and easier to get into, in which Haven patch started for us.
We want all mmorpg players to be able to try out and understand the game to give it a chance even though it stays true to being a hard core mmorpg in the sense of rules with pvp and loot.

Being hardcore in a way where its to complex and difficult to figure out how to dye your clothes is not a good way to be hard core in. This we change in many fields. We want to award players that devote time and exploration still of course, which always been one of the strength in MO.
The TC system will be rebuilt since we gathered a lot of data and feedback on its current state and we can all agree on that it needs a rebuild.
We want it to be exciting and interesting to venture into the wild and deep into forest that this time will both play and feel like real forest.
We are also looking to change the flagging system to be more logic and follow what you would expect in a real world in this time. You may not see any flags on a player when venturing in the wild. You have to keep track on who is friends or foes and in cases how you handle reports to guards and players.
Races will stay more true to their background in the world.
Naturally the main goal here is to give back that magical old feel when entering Nave for the first time, this time around much more polished stable, fun and easy to get into but takes a life time to fully master.

We wont directly transfer gold and resources from the old game to the new one, however we plan to convert your wealth that will transfer and play a role in the new game since a new conflux is getting closer. More details on this when we go live with the new website for MO2.

We are working on finalizing the new MO2 website with more information and to share ss and videos of the new game. Shouldn't take to long now before we can go live with this. We are as always very happy to have your support in showing that the market want this kind of game and with all this knowledge and experience we gathered over the years we are confident we can deliver much more and better.
We are extremely excited and looking forward to show you what we been doing and are really working the fastest and hardest we can. A lot of time goes into handling the growing team, there are always a shift in how things runs when going larger and to get them into the proper fields so we hope you bare with us for being silent this long but now things are getting more effective hence my response here.

/Henrik
IM HYPED
 

Hayasa

Honored Member
When is MO 2 going to be released?

Also are there any screenshots from the progress being made?

Thanks.
before Star Citizen... think about that real long and hard
 

Hayasa

Honored Member
MO2 will run different from MO1.
It runs on a new engine which will make it feel a bit different in many ways.
The combat system will be rebuilt to be more fluid and modern. We will greatly improve the feedback and motion in the combat. We still keep the core system from our current game.
The visuals will be pushed to the limits once again hoping we will retake the claim as one of the best looking sandbox on the market when we release.
One character per account with a rebuild skill system. We want more value, depth and investment into each account/character. More progression to refine your character and to play the style you want.
A larger more living world, we start with Myrland only. Myrland will be approx 4 times larger than old Myrland.
The AI will be completely rebuilt to be more stable, reliable and function with our major event/creatures.
We will focus heavily on Myrland, the AI and the character along with the combat system and all persistent features. With this in place we will go live and release MO2. After this we will continue to add feature after feature as the game will never be fully finished but will continue to live and expand. We will do absolutely everything we can to stay true to our original vision and follow our own game design. We will use all 10 years of experience of what worked and what didnt from the old game and make use of it in the new game.
In many ways we were limited in the old tech and had to take shortcuts and alter the design in some ways. This time we will be less limited
Every patch will be well thought out and tested before we go live with it. We will try to show the public our road map and in some cases you may be able to vote for what feature you want to see before another.
We also focus heavy on making the game more accessible and easier to get into, in which Haven patch started for us.
We want all mmorpg players to be able to try out and understand the game to give it a chance even though it stays true to being a hard core mmorpg in the sense of rules with pvp and loot.

Being hardcore in a way where its to complex and difficult to figure out how to dye your clothes is not a good way to be hard core in. This we change in many fields. We want to award players that devote time and exploration still of course, which always been one of the strength in MO.
The TC system will be rebuilt since we gathered a lot of data and feedback on its current state and we can all agree on that it needs a rebuild.
We want it to be exciting and interesting to venture into the wild and deep into forest that this time will both play and feel like real forest.
We are also looking to change the flagging system to be more logic and follow what you would expect in a real world in this time. You may not see any flags on a player when venturing in the wild. You have to keep track on who is friends or foes and in cases how you handle reports to guards and players.
Races will stay more true to their background in the world.
Naturally the main goal here is to give back that magical old feel when entering Nave for the first time, this time around much more polished stable, fun and easy to get into but takes a life time to fully master.

We wont directly transfer gold and resources from the old game to the new one, however we plan to convert your wealth that will transfer and play a role in the new game since a new conflux is getting closer. More details on this when we go live with the new website for MO2.

We are working on finalizing the new MO2 website with more information and to share ss and videos of the new game. Shouldn't take to long now before we can go live with this. We are as always very happy to have your support in showing that the market want this kind of game and with all this knowledge and experience we gathered over the years we are confident we can deliver much more and better.
We are extremely excited and looking forward to show you what we been doing and are really working the fastest and hardest we can. A lot of time goes into handling the growing team, there are always a shift in how things runs when going larger and to get them into the proper fields so we hope you bare with us for being silent this long but now things are getting more effective hence my response here.

/Henrik
The reason why you game DIED after Elementalism, is your stupid announcement about a game that IS NOT PUT TOGETHER NOR HAS A TEST SERVER... and you're talking about a website? THAT TAKES ONE DAY... YOU WOULD HAVE A THRIVING MO1 POPULATION IF NOT FOR YOUR POST ABOUT the mythical game called MO2...

WHERE IS MO2 PROVE IT... wait nope, you're just here to troll us

I mean no disrespect but STOP POSTING and TELL PEOPLE TO PLAY MO1
 

Hayasa

Honored Member
Top