Mortal Online 2?

ThaBadMan

Exalted Member
Then they should at least place the high tier materials (ores) in the middle of the map to channel end game PVP there...
I would really hate it if the middle of the map is a lake 4x the size of sausage lake...
Depends on if we get boats and naval combat.
But yes they should spread the best materials out and have spots in each area be a PvP hotspot for resources, say 1 in the north, west, south and east.
 
Please show us the iconic areas in game when you show the first screen shots ... i would love to see the Bakti rope bridge , jungle waterfall ramp , mage field faces , GK , and Meduli cove shown in UE4 greatness.

To be honest I think this is the move that should have happened right after the necro or elementalism patch , mmos need a solid foundation built off of server architecture and engine power to last for years to come and MO1s time had just come .. hopefully mo2 doesn’t take long to put a rudimentary “beta block” version together .
What is exacly that makes you be certain that MO2 (old lady dies hit by a truck) will be a copy of myrland? It surely doesn't have to.
 
C
MO2 will run different from MO1.
It runs on a new engine which will make it feel a bit different in many ways.
The combat system will be rebuilt to be more fluid and modern. We will greatly improve the feedback and motion in the combat. We still keep the core system from our current game.
The visuals will be pushed to the limits once again hoping we will retake the claim as one of the best looking sandbox on the market when we release.
One character per account with a rebuild skill system. We want more value, depth and investment into each account/character. More progression to refine your character and to play the style you want.
A larger more living world, we start with Myrland only. Myrland will be approx 4 times larger than old Myrland.
The AI will be completely rebuilt to be more stable, reliable and function with our major event/creatures.
We will focus heavily on Myrland, the AI and the character along with the combat system and all persistent features. With this in place we will go live and release MO2. After this we will continue to add feature after feature as the game will never be fully finished but will continue to live and expand. We will do absolutely everything we can to stay true to our original vision and follow our own game design. We will use all 10 years of experience of what worked and what didnt from the old game and make use of it in the new game.
In many ways we were limited in the old tech and had to take shortcuts and alter the design in some ways. This time we will be less limited
Every patch will be well thought out and tested before we go live with it. We will try to show the public our road map and in some cases you may be able to vote for what feature you want to see before another.
We also focus heavy on making the game more accessible and easier to get into, in which Haven patch started for us.
We want all mmorpg players to be able to try out and understand the game to give it a chance even though it stays true to being a hard core mmorpg in the sense of rules with pvp and loot.

Being hardcore in a way where its to complex and difficult to figure out how to dye your clothes is not a good way to be hard core in. This we change in many fields. We want to award players that devote time and exploration still of course, which always been one of the strength in MO.
The TC system will be rebuilt since we gathered a lot of data and feedback on its current state and we can all agree on that it needs a rebuild.
We want it to be exciting and interesting to venture into the wild and deep into forest that this time will both play and feel like real forest.
We are also looking to change the flagging system to be more logic and follow what you would expect in a real world in this time. You may not see any flags on a player when venturing in the wild. You have to keep track on who is friends or foes and in cases how you handle reports to guards and players.
Races will stay more true to their background in the world.
Naturally the main goal here is to give back that magical old feel when entering Nave for the first time, this time around much more polished stable, fun and easy to get into but takes a life time to fully master.

We wont directly transfer gold and resources from the old game to the new one, however we plan to convert your wealth that will transfer and play a role in the new game since a new conflux is getting closer. More details on this when we go live with the new website for MO2.

We are working on finalizing the new MO2 website with more information and to share ss and videos of the new game. Shouldn't take to long now before we can go live with this. We are as always very happy to have your support in showing that the market want this kind of game and with all this knowledge and experience we gathered over the years we are confident we can deliver much more and better.
We are extremely excited and looking forward to show you what we been doing and are really working the fastest and hardest we can. A lot of time goes into handling the growing team, there are always a shift in how things runs when going larger and to get them into the proper fields so we hope you bare with us for being silent this long but now things are getting more effective hence my response here.

/Henrik
Can be more specific about transfer our treasures? I. Y not understand well sorry
I will can save my treasures?
 

Najwalaylah

Exalted Member

Tehmudjin

Well-Known Member
Its not the size thats counts. Idd be happy to see added content to make the map more dense, like the addition of the steintroll Cave.
 

Hayasa

Honored Member
She
Its not the size thats counts. Idd be happy to see added content to make the map more dense, like the addition of the steintroll Cave.
she is all about size, and doesn’t care about content... ‘‘tis the way of people who love on the forums and don’t play
 

Speznat

Senior Member
Not sure but Size Matters.

dense content and 10times larger map.

or

map like haven with all dungeons and content alls small scale would also be cool than there would be a few houndred people on that small scale with tc and housing than events and sieges and stuff would always be server war with much randoms would be funny as hell everyday with so much people on a map size like haven.

im for one of this extreme big or extreme small but nothing between thats always bullshit. atleast SV should take one side big or small but not a middle way that would statify noone.
 

Dalacor

Senior Member
I prefer smaller map more dense population, a bit like Haven was at the start. Plenty of interaction and danger. NPC and terrain should be as diverse as possible and NPC AI needs to be 100000% better than MO
 
She

she is all about size, and doesn’t care about content... ‘‘tis the way of people who love on the forums and don’t play
Gotta love that placeholder content and empty places, massive walking distances of shitty UE3 graphix. We know that you don't care for mechanics if someone puts a turd on a plate in front of you, you will very happily eat it. Cuz you are an idiot after all.
 

Golt

Trial Member
We are working on finalizing the new MO2 website with more information and to share ss and videos of the new game. Shouldn't take to long now before we can go live with this.
How can "finalizing" a website take longer than a week? Especially with a bigger team now.
No biggie, but makes you wonder...
 

ThaBadMan

Exalted Member
How can "finalizing" a website take longer than a week? Especially with a bigger team now.
No biggie, but makes you wonder...
I would hope there are a good amount of lore in that website or else I dont see it taking this long.
 

Najwalaylah

Exalted Member
Its not the size thats counts. Idd be happy to see added content to make the map more dense, like the addition of the steintroll Cave.
And if Star Vault is just now, over six years later, getting around to seriously considering and taking suggestions made in June of 2013 (as linked above), then we have only to wait until 2025 until they realise the value of yours made today.

(I'm kidding, of course. But maybe the makers of Mortal Online aren't.)
 

Hayasa

Honored Member
Gotta love that placeholder content and empty places, massive walking distances of shitty UE3 graphix. We know that you don't care for mechanics if someone puts a turd on a plate in front of you, you will very happily eat it. Cuz you are an idiot after all.
Where is Lead Mod Erras? All I get is harassment from you... not only are people trolling in MO discord, using my name after I have been “removed” but I constantly take abuse here?? And nothing... oh wells...
Nah i don’t think it’s chocolate ice cream, I’m not THAT retarded, how’s haven? Tons of fun? Starting Herj again?
 

Najwalaylah

Exalted Member
Gotta love that placeholder content and empty places, massive walking distances of shitty UE3 graphix.
In the entire span of Mortal Online, I can only remember one short period where some folks complained that the world wasn't big enough-- every other time the size of the world was mentioned, both before and after Sarducaa, those folks with complaints thought it was too big (and empty, always).

On the other hand, I'd guess that at some point (that it hasn't reached yet, but might be reaching for with MO2) it has to get a little bigger as well as lot more full of content, or go home.

 
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Dalacor

Senior Member
Where is Lead Mod Erras? All I get is harassment from you... not only are people trolling in MO discord, using my name after I have been “removed” but I constantly take abuse here?? And nothing... oh wells...
Nah i don’t think it’s chocolate ice cream, I’m not THAT retarded, how’s haven? Tons of fun? Starting Herj again?
Yes you are a victim, poor "Hayasa the misunderstood"
 
Where is Lead Mod Erras? All I get is harassment from you... not only are people trolling in MO discord, using my name after I have been “removed” but I constantly take abuse here?? And nothing... oh wells...
Nah i don’t think it’s chocolate ice cream, I’m not THAT retarded, how’s haven? Tons of fun? Starting Herj again?
jayasa the crybully roflmao.
 
In the entire span of Mortal Online, I can only remember one short period where some folks complained that the world wasn't big enough-- every other time the size of the world was mentioned, both before and after Sarducaa, those folks with complaints thought it was too big (and empty, always).

On the other hand, I'd guess that at some point (that it hasn't reached yet, but might be reaching for with MO2) it has to get a little bigger as well as lot more full of content, or go home.


Often in the history of Mortal the community has asked for more territory, more space i believe as a salugenic reflex. To have a richer more versatile world. I consider that the vast size of sarducaa and myrland has this emptyness* due to not only the lack of content but aswell for the location of things, repetition and general bad design. Space has to respond to the mechanics in play, and if theres no synergy in all or most of the mechanics theres this vacuum where things stop working.

This is another thing that crippled mortal, some new mechanics got introduced, then exceptions to mechanics but others remain untouched, breaking the whole (and neglected) structure. And those are not engine limitations, those are very real design flaws.
 
If the map is really that big don't make all areas that easy to travel on mounts. Or it will be mounted online... Just as Sarducaa.
 
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