Patch 1.81.00.10

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Thread starter #1

Herius

Quality Assurance Lead
Changes:
  • Added support for burning arrows. Get the incendiary arrows then press R while in combat mode on a campfire to light the arrow.
  • Added support for Incendiary siege ammo.
  • Added gatekeeper option to only let guild members ranked 3+ in.
  • Added a second architect to support more blueprints.
  • Added Broker structure blueprint to Architect.
  • Added Press structure blueprint to Architect.
  • Added Herbologium structure blueprint to Architect.
  • Added items that combine into incendiary arrows.
  • Added items that combine into incendiary siege ammo.
  • Added the Guild Sentinel to the alert tower. The sentinel will report to the guild if he sees any guild enemies or siege weapons.
    If you talk to the NPC you can name the tower.
  • NPCs can now talk in guild-chat.
  • Increased load range of control towers.
  • Added support for more advanced combine-skill combinations.
  • Economist now show income from guild members too.
  • Changed info when placing towers from calling them pylons to just calling them towers.
  • Added a check so that towers no longer can be placed too close to each other.
  • Tower placement now use the same rules as TS placement.
  • Improved message feedback when placing towers to clarify what is wrong.
  • Added broker category for other books.
  • Balanced miner upkeep cost and HP, a novice miner now costs 24s/h in upkeep.
  • Reduced price on small kegs.
  • Added small urn to barrel vendor.
  • Calling guild guards now trigger all guards that hear it rather then the closest one.
  • Calling guild guards now gives them a lot more aggro vs the target.
  • Added the Trebuchet as a new siege weapon.
  • Added more seeds.
  • Added new ways to get seeds by using extraction.
Fixes:
  • Pushing guild friends a ton of times no longer triggers the grey flag.
  • Fixed tax calculation error on TS vendors.
  • Fixed issue with guards looking for illegal items.
  • Fixed issue where keep NPCs wouldn't always correctly cost the CP upkeep they should unless the guild updated something.
  • Fixed a bug where stamina regen wouldn't be correctly set on login.
  • Fixed issue with sending items directly from a bag.
  • Improved updating of weights on the inventory screen.
  • Fixed issue where leaving a guild wouldn't always clear up the guild wars on the members.
  • Fixed some loginscreen issues when reconnecting.
  • Tweaked market stand slots to avoid NPCs floating.
  • Fixed issues with fledgling flags and pets.
  • Cleaned up code that turned off animations when people moved to make sure they have moved a bit before doing it.
  • Improved sitting on chairs in 3rd person.
  • Fixed issue with mount equipment that couldn't be moved if the owner of the pet died.
  • Fixed issue with mounts that died and didn't get the correct material on their armor.
  • Fixed issue with pet window that messed up when it was first opened.
  • You should no longer hear the strange portal sounds when logging in.
  • Improved height placement when placing TS.
  • Increased server height of farms to make them easier to place.
  • Losing focus to the UI will now cancel all charges. Fixing the "super feint"
  • Fixed some naming in the broker categories.
  • Fixed issue with dismissing TS NPC.
  • Fixed an error in the damage calculation when players get hit by siege weapons.
  • Siege weapons now correctly cast shadows.
  • Cleaned up siege weapon code and added some helpful messages.
  • Fixed blocking ai not correctly blocking damage.
  • Fixed issue that made perfect blocking vs AI way to easy.
  • Fixed TC NPC's spawning under the buildings they were placed in.
  • Attacking pets that go untamed will now stop attacking and go idle.
  • Fixed the stone gate house portcullis.
 
Thread starter #2

Herius

Quality Assurance Lead
Server HotFix October 9th
  • Fixed the Player block/parry issue.
 
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