I mean the NPC bandits, not killing other red players. And if their friends want to help them farm 30-50 bandit heads per MC, then that's fine by me. It will still leave a tangible impact on both players, as they are essentially farming for no gold gain, and that would grate on the nerves a bit.
I did discuss with Henrik once what his views on expanding the Arena would include. There were some ideas spitballed back and forth, like queuing and gambling and whatnot. If I dug around for it, I might be able to find some quotes.
Then you'll have a distinction of PvPers and roaming murderers and bandits who just can't face up to the consequences.
Rhodri: Oh I do have a question concerning SV's intent. Rhodri: Uh, what exactly is the plan for the Tindremic Colosseum? Rhodri: The Arena is kinda underutilized, and last I checked there were TONS of unused tunnels and assets underneath it just by clipping my camera through a door. Henrik Nyström: colosseum? ah arena Rhodri: For miles. Henrik Nyström: yeah, well we have a designed system for some nice feature when it comes to setting up events and fights including bets and auto ladder systems to prove ones might in pve and pvp and teams Henrik Nyström: but since so much of our core didnt work we had to put it all on pause till the game worked Henrik Nyström: sadly stealing from more fun feeatures etc Rhodri: Is there perhaps a redesign of the arena in mind that might allow for spectators without the lame griefing action of having people jump in from the stands? Henrik Nyström: but we are pretty much back from core development now Henrik Nyström: yeah we plan to allow for an audience to watch without being able to interfere
I didn't say easy, I said easier. It would take me 2 years ingame to return to blue. While I don't want to trivialize it, perhaps involve some other options where some form of hard work dedicated to repentance will reward you with a shorter time to decrease, rather than you simply afking as a ghost somewhere.
I did not know about /droploot, that's good. Perhaps there is room to refine it further with my ideas? Or perhaps those ideas would be superfluous when combined with other listed changes.
I also think many places should be lawless, but not low risk areas designed for newbies. imo there should be a considerable area of low risk low reward land where blues are considered "safe" and murderers can roam killing the newbies and striking fear into the general populace.