The Emperor's Long Reach...

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Golgotha

Senior Member
Didnt lore say something a bit different about who was in charge in Sarducaa? Or is it just the dastardly Magistrates behind this treachery?

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Something that should be a slight focus is a cross check between those who write in-game text, and those who write the lore behind what that in-game text should say.

Little nit-picky, Im sure... but with a lack of lore for such a long time, and the change of it being a nice focus for the development of Sarducaa in the updates... it should continue in that fashion in game as well. There should be correlation between out of game lore, and in game lore.
 

Kentalis

Senior Member
Sarducca is not, to our knowledge, an imperial outpost. It shouldn't say that, but it does. This falls in line with the Khurite town's saying the same thing, and having Tindremic Guards when they shouldn't.

I'm sure it will be fixed eventually, 25 years from now.
 

Cruzxavier

Well-Known Member
Sarducca is not, to our knowledge, an imperial outpost. It shouldn't say that, but it does. This falls in line with the Khurite town's saying the same thing, and having Tindremic Guards when they shouldn't.

I'm sure it will be fixed eventually, 25 years from now.
Actually the lore talk about the Khurite being allies with the Empire.

Doesnt justify all this though
 

Kentalis

Senior Member
I think they are more trading partners than allies, as the Khurite confederation is more of a hard-to-govern loose collection of tribes. There shouldn't be Tindremic guards in their settlements, and the only reason out of game that there are is the art department hasn't gotten to making new guards for the khurite towns yet. Just lictors.
 
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Golgotha

Senior Member
There shouldn't be Tindremic guards in their settlements,
Unless a roaming patrol ended up heading that direction and needed to resupply their arrows and spell components before heading back out on their roam.

Pipe dream?
 

Kentalis

Senior Member
Unless a roaming patrol ended up heading that direction and needed to resupply their arrows and spell components before heading back out on their roam.

Pipe dream?
They have been "resupplying" there for several years......smells like a conspiracy theory.

Need arrows, stop into town. One person gets "sick" from the guard contingent, guard contingent stays, then bad weather keeps them from leaving, several years later, boom. Tindremic town.

Those dastardly, clever bastards.
 
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