What will happen if Sv add more primary points ? .

Do you think Sv should add more Primary point's ? .


  • Total voters
    28
Thread starter #1
What do u think will happen for Fighting - gathering - thievery - Crafting - mining and butchering if Sv add 400 more Primary points ! .

Do u think free to play accounts will gain more diversity - Choices ?.
 

Xunila

Cronite Supporter
400? Never, I would be happy with 50 or 100 points.

Whenever StarVault increased the primary points ("whenever", this happened once from 1000 to 1100) they introduced new primary skills which have been a must for fighters. The problem with increased skill points without compensation like new required skills is the advantage for fighters.

Of cause many crafters would like to get more primary points e.g. to be able to craft everything in their area (like metal extractors with Greater Natorus vs. Thaumator). To help crafters the most easy way would be to change a primary material skill into secondary.
 
I’d be happy if SV changed the useless base Armourcrafting primary skill (which does nothing, by the way, other than being a parent for three other child primary skills underneath it) to secondary.

The freed 100 primary points would do wonders for my armourcrafter.
 
Mh, I think I would add Mountad Combat and Mountad archery to my foot fighter. ;)
 

Marcus Aurelius

Silver Supporter
You defeat the purpose of socialising if you can do everything yourself, which is a very real risk of adding more points.

What should happen is one of two things:
-Review primary and secondary skills so that some current primary skills become secondary instead or,
-Revamp the entire skill system so we're no longer using a Ultima Online skill point clone.
 
If SV added 400 more primaries then everyone and I mean everyone from your woodcutter to your MC to your cook and your f2p bank toon will have a 125 Death Knight and still have 200 points to blow on something else.
 
Interesting perspectives here. Also consider that skills aren't locked. In exchange for time and gold, all skills are available to all subbed characters.
 

renton1231

Senior Member
You defeat the purpose of socialising if you can do everything yourself, which is a very real risk of adding more points.

What should happen is one of two things:
-Review primary and secondary skills so that some current primary skills become secondary instead or,
-Revamp the entire skill system so we're no longer using a Ultima Online skill point clone.
Bit of a poor comparison, UO only had 700 skill points....and yet your character felt more diverse (100 points in blacksmithing for example, meant you could make both armor AND weapons). Even with 1100 here there's still way too much hyper-focus on only 1 thing.

That said, there are a number of things that are primaries in MO that in no way should be.
 

Marcus Aurelius

Silver Supporter
Bit of a poor comparison, UO only had 700 skill points....and yet your character felt more diverse (100 points in blacksmithing for example, meant you could make both armor AND weapons). Even with 1100 here there's still way too much hyper-focus on only 1 thing.

That said, there are a number of things that are primaries in MO that in no way should be.
But it wasn't diverse. You were either a generic mage, crafter or some sort of fighter. Not to mention the amount of time it took to raise the skills manually (there were no books), people would always keep a smith as a friend. Mortal is trying to show specialisation. A blacksmith should excel in particular fields and therefore encourage collaboration.

And it also had the same problems: "Oh you want a suit of armour? let me log in my smith". "Oh we need some pet dragons? let me login my tamer".

EVE Online inovated this nicely requiring investment in skills. Sure people still create multiple characters and accounts, but actions require significant time for reward. Doing everything yourself is a pain and a chore.
 

Finnley

Senior Member
I dont think more primary points is the right way.. most stuff should just be secondary and combat and crafting should be separate trees with 1100 points each
 

Najwalaylah

Exalted Member
I dont think more primary points is the right way.. most stuff should just be secondary and combat and crafting should be separate trees with 1100 points each
A separate Crafting tree and points is a suggestion superiour to simply adding more primary points, as this poll discusses.

It's also and unfortunately high on the list of things about which Star Vault never seems to want to budge. On the other hand, they've budged before (in a way) about total points and which skills are primaries.
 

Avarious

Junior Member
please make riding secondary please for the love of god. make controlled or swift riding primary if you have too but make regular riding secondary so me and the new players I help can travel places without walking. I feel as if this would get more people out and about too!
 

Bicorps

Trial Member
Separate crafting tree and primary point is the best. add another 1100 Crafting point for Crafting class and that it.

Maybe put less crafting point for certain Race to make it fair.
 
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what about free acounts?
 

Keurk

Senior Member
They probably will review some skills currently primaries to make them secondaries before they add more primaries points. Like riding (and make swift a primary instead ), or athletics for the most commons skills people triy to make as secondaries
they not gonna split the skills like in Lif ( combat and crafting got separated pool ) unfortunally as it would completly break many things in the game. The first would be all of you still subbed would need twice less characters probably , that is not something SV want ,especially after 8 years.
If they add 400 more primaries, you can run extremly op builds, i don't think you realise..
 
Dont ADD more , just put some as secondary , or ADD only 100 point
 
please make riding secondary please for the love of god. make controlled or swift riding primary if you have too but make regular riding secondary so me and the new players I help can travel places without walking. I feel as if this would get more people out and about too!
It's as simple as that. Everyone should be able to ride, but not everyone should be able to ride well. Mounted fighters will dedicate training to specialised skills, regular people won't.

This is where attributes could have an impact on skills, other than just skill caps and bonuses.
 

Najwalaylah

Exalted Member
As long as you're still subbed to as many accounts, I very seriously doubt that Star Vault will care.
first would be all of you still subbed would need twice less characters probably , that is not something SV want ,especially after 8 years.
They would care if you reduced the number of your Mortal Online subs-- for any reason, not just because you don't need as big of a "pit crew" for your "main characters". For one obvious thing, no matter how much you can do with one avatar in this game, you're still likely to need all the others you have just to use their banks as storage for items and goods. (That doesn't say anything good about the game, I know, but it's true.)

People who find they need fewer crafters on their character selection screens are quite likely to make more fighters in the same slots-- if each avatar has the skills to be more self-sufficient. Star Vault never has cared and never will care if you re-roll any number of alternatives for whatever reason.

Even people with more than one paying account might, if they are still active at all, think of more interesting things to do with the 'additional' account's slots, rather than stop paying for it, At this point in the history of Mortal Online, it's hard to believe that anyone still paying to play is having a hard time affording to do so-- though we'd have to wait and see.
 
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EZgold

New Member
The first would be all of you still subbed would need twice less characters probably , that is not something SV want ,especially after 8 years.
I am ready to trade half the subs of current playing population for a doubling (and more) of said current population. shouldn't be that hard seeing as it only numbers in the hundreds to begin with. the catch is... it needs a BETTER game.
 
please make riding secondary please for the love of god. make controlled or swift riding primary if you have too but make regular riding secondary so me and the new players I help can travel places without walking. I feel as if this would get more people out and about too!
Why not buy, breed, or tame donkeys?

Immediately after adding more points, or converting primary to secondary, another post and another thread will emerge asking for even more. Limitations can feel so limiting.
 
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