Large-scale online combat powered by RaxorMesh
Technology

RaxorPlatform — large-scale online-world technology

The platform behind Star Vault's persistent online worlds, now available to other studios.

Building a truly scalable MMO is hard

Star Vault has developed and operated large-scale online-world technology for more than two decades. RaxorPlatform brings that work together — the networking core, RaxorMesh, and the systems needed to run a living, persistent world — so teams can focus on gameplay and world-building.

Two layers

RaxorMesh and RaxorPlatform

RaxorMesh

The networking and server-meshing technology at the core: seamless cross-node travel with no loading screens, high player counts per node, and real-time combat synced across a unified world.

RaxorPlatform

The broader commercial platform and service around RaxorMesh — the core MMO systems, backend services and editor tooling that studios typically spend years building, offered for Unreal Engine 5.

1000+Players per node
~500Players in one seamless battle
20+Years of development
UE5Native support
RaxorMesh capabilities

What makes the mesh different

01

Seamless server meshing

Cross-node travel with no loading screens on a continent and no instancing. One unified world.

02

1000+ players per node

True real-time combat with melee traces, parries, ranged and mounted battles — all synced with precision. No tab-targeting.

03

Global ping normalization

A custom-built system predicts and syncs fast-paced combat actions across players worldwide, allowing fair melee duels even between EU and US players.

04

Minimal servers, massive worlds

Each node can host hundreds to thousands of players depending on gameplay. Optimised LOD, tick and packet control reduce hardware needs dramatically.

05

Smart streaming that scales

A custom network LOD system streams visibility, data and player states at multiple layers, enabling massive battles without choking performance.

06

Built for UE5 from the ground up

The mesh has evolved with Unreal since UE3 and now natively supports Unreal Engine 5.

A persistent world running on RaxorPlatform
Proven live

More than just networking

RaxorPlatform includes core MMO systems studios typically spend years building: character architecture, skill trees, crafting, trading, VoIP, login queues and backend chat brokers — developed and tested over decades in live games, dramatically reducing technical risk.

The technology has been battle-tested in Mortal Online 2, where battles of hundreds of players run in a single seamless, persistent world.

For studios & partners

Platform and studio tools

Developer infrastructure

Powerful admin and backend systems, permission-based GM tools, secure web dashboards, full login and account support (Steam, EOS, custom), built-in payment support (Stripe, XSolla, Steam, PayPal), and real-time server statistics.

World-building & AI tools

Editor plugins to place and manage complex AI behaviours, NavMesh conversion tools for modular environments, patrol systems for large-scale NPC encounters, and tools to create persistent living worlds — designed to plug into Unreal Editor with minimal setup.

Ready to build

Power the next generation of massive online games

RaxorPlatform is live, proven, and ready for large-scale multiplayer experiences in Unreal Engine 5.

Business enquiries: info@raxormesh.com